I’ve been struggling with how to write this update, wrote
and re-wrote it several times. The main
issue is that I want to forward the story and pickup the pace, but also don’t
really want to rob anyone of their social interactions. So this post is going to be a little different,
and if it’s not satisfying we can discuss it in the other thread…I’m still
trying to figure out ways to balance the pacing when we’re only playing a at
one move a day, the game tends to get bogged down in these social situations. Sometimes they’re necessary, in this case
With that in mind…
@Alkaid13, you join the card table, chat with the other
players, win as much as you lose but don’t learn anything about the Rats, Kasparian
@Capegabe, you spend the next couple of hours observing the room
that you’re in, occasionally checking in with Nym and he doesn’t spot anything
@Hatorian you approach the group of dwarves but it’s very
clear that they’re drunk beyond the point of being able to carry a conversation
and spend the rest of the night working the room in a similar fashion, but the
people here just seem like regular townsfolk who don’t really have anything to
offer. For future reference, in a
situation like you described, you’d make a ‘Deception’ check to try to sell your
story to the dwarves (and they’d make insight checks to see if they believed
you or not), if they responded to you in a way that made you question what they
were saying, you’d be able to make an insight check and I’d reply accordingly.
@Flukes you have a great time, taking all comers in an arm-wrestling
competitions, you both win and buy several rounds while establishing a bit of a
reputation for yourself…both as a worthy opponent and as someone who can drink
most under the table!
@Stirling the crowd really takes to your performance (I
rolled a ‘performance’ check in roll20, you rolled a 20!) and you win them
over, not just the crowd but Torvan too. While he hasn’t refused your group service,
you’ve had a sense that he’s never been happy to see you and seems to have had a
short fuse when it comes to you poking around his pub looking for trouble. After your performance, you get the impression
that he’s warmed to you guys a bit and might be more welcoming in the future.
After several hours of having fun, but not learning anything
Plastalyn finally speaks up.
“We’ve given it a few hours here, I don’t think that there’s
anything to be gained here on this night.
Maybe we’ll have better luck in the morning with the apothecary, or
perhaps we might try to learn something more about the Negrellis? I think we should head back to the Hunter’s
Haven and call it a night.”
@CretanBull What are our sleeping arrangements? Individual rooms or barracks style? What floor are we on?
I’m not sure when my Turn is so just let me know wjen it is and I’ll respond
For reference, how high off the ground are we currently?
JustusHeading directly behind plastyn and given quarters I’m pulling out my sword. Will await I see with him.