Bald Move D&D Play by Post (Level 2): Players Only Please

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  • Alkaid13Alkaid13 Georgia
    edited January 17
    Assuming you’re taking the book and pouch @CapeGabe@Flukes, @Hatorian, and @Doctor_Nick each take 25, @CapeGabe you take 15 and I’ll take 5. Seems that the people not taking magic stuff should get more gold. 
    CapeGabe
  • Alkaid13 said:
    Assuming you’re taking the book and pouch @CapeGabe@Flukes, @Hatorian, and @Doctor_Nick each take 25, @CapeGabe you take 15 and I’ll take 5. Seems that the people not taking magic stuff should get more gold. 
    There's 95 gold, and Plastalyn expects his cut too ;)
  • 20 for the three plus Plastalyn, 10 for Gabe, 5 for me.
  • Justus

    as a half elf I think it’s important that I have the Elven gold if we need to negotiate and spend with the elves here in the woods. Anyone who wants to trade their elf gold to me for normal gold let me know. I’ve taken 25. But anyone else who wants to trade let me know. 
  • You’re getting 20 instead of 25 now @Hatorian I forgot to account for Plastalyn 
  • Cool. I haven’t added it yet. So I’ll add 20
  • There's a new map up in roll20 to consult.  Update coming shortly!
  • You guys spend the next couple of hours resting up after the fight.  You're all back up to full hitpoints, have all of your abilities and spell slots restored.  I think that I've updated everyone's character sheet, but double-check yours just to be sure.
    ------------------------------

    The rest of your journey to the camp is uneventful.  It's a 6 hour ride.  The road isn't busy, but every so often you pass by various people heading to or coming from the camp.  For the sake of brevity, I'll assume that you'll chat and make casual conversation with fellow travelers.  I have a rumours chart and made some random rolls.  This is what you've learned:

    1.  "The new-comers are ruining things.  They aren't respecting how things are done at the camp.  They've chased the game away in our hunting grounds, which has forced the hunters to either push deeper into the forest and upset the elves or leave the camp and look for work elsewhere.  We dare not break the pact with the elves, so we've chosen to leave the camp."

    2.  "Keep an eye on Jafyssa's sleeves if you ever play cards with her."

    3.  "If you head out to the woods, avoid the caves.  People who wander into them don't always come out."

    4.  "Before taking your pelts to a trader, you have to get the camp appraiser to grade them. If you want to get fair value from the pelt appraiser, slip her a few gold on the side first.  If you don't, she'll under-value your furs."

    ----------------------

    As you arrive at the camp, it seems more energized than you might have expected.  There aren't many people around, but the ones who are around seem to be hustling about.  The camp looks far more militaristic than you might have thought.  From what you can see, the camp appears to be in a state of alert.  Some trees have been cut down, sharpened into stakes and attached to the walls.  You can also see that the watchtowers around the camp - which you've been told usually sit un-manned - each have a guard posted on them.

    As you approach you can see a small group of 3 lightly armed elves blocking the road in a non-threatening manner.  They see you coming and hold their hands up indicating that they don't want you to come any closer.  A few yards ahead of them you can see a 4th elf in a heated conversation with a man in plate armor.

    "Commander Halton, you know how much I respect your leadership and value our relationship but things are reaching a breaking point..." the elf says in an almost pleading way.

    "Exleyth you know that I'm doing what I can, but these newcomers...they're acting on their own, they aren't under my control.  They don't care about my rules or our traditions. What would you have me do?"

    "Put a stop to these renegades.  What they're doing is lawless and the balance is being disturbed.  Bring them under your control before its too late.  Let me show you something."  The elf motions to one of his men who is blocking the road.  The elf brings a bag that had been slung over his shoulder and approaches the Commander.  The elf opens the bag and a head falls to the ground landing at the Commander's feet.

    The Commander looks unphased.  "And let me show you something."  The Commander waves his hand to a guard inside the camp.  Just like the elf, he walks out holding a bag, opens it and an identical head falls out to the ground.  The Commander points to the head then to all of the activity around the camp.  "Why do you think that we're on such high alert?  The camp hasn't been attacked in years.  That thing attacked us last night and took out a few of my men - good men.  So believe me when I tell you that I understand the problems that the newcomers are causing."

    The elf looks surprised.  "These hags come in groups of 3.  That means that there's a 3rd one out there terrorizing the land - and this is only the beginning.  Things will get worse, more creatures and more sinister creatures will keep coming until the balance is restored."

    The Commander nods.  "After the attack, I'm light on men but once the camp is secured I'll send out as many men as I can spare.  The newcomers will be reigned in, by force if they insist."

    "Thank you Halton.  I knew that I could count on you."  The elf extends his hand, the two men shake hanks and Exleyth leans in and places his hand on Commander Halton's shoulder.  "Don't burden yourself.  The newcomers know the rules.  No one forced them to break them. They've chosen their fate. Not you."

    The elves regroup and begin to walk off to the North.  Once they're out of view, you see the Commander's face drop. He looks upset and worried.  He shakes his head and then looks up to the sky, holding his hands in prayer. "Terak help me.'
    CapeGabeFlukes
  • Aurelia

    Approaches the Commander

    “As it happens, we’ve already solved your hag problem Commander, you’ll find her corpse not but 6 hours down the path. It seems as though you may have another, more pressing, issue?”

  • FlukesFlukes Calgary, Canada
    edited January 20
    Ragnuk

    I listen with interest and look around for anyone who seems like they might be out-sized trouble if it comes down to that.

    Ragnuk's traded 19 of his 20 elven gold pieces to Justus in exchange for regular gold pieces. Ragnuk is thinking of starting a coin collection.

    Hatorian
  • Flukes said:
    Ragnuk

    I listen with interest and look around for anyone who seems like they might be out-sized trouble if it comes down to that.

    Ragnuk's traded 19 of his 20 elven gold pieces to Justus in exchange for regular gold pieces. Ragnuk is thinking of starting a coin collection.

    As you look around, you notice that you can't really see anyone other than the Commander and a few guards...
    Flukes
  • Alkaid13 said:
    Aurelia

    Approaches the Commander

    “As it happens, we’ve already solved your hag problem Commander, you’ll find her corpse not but 6 hours down the path. It seems as though you may have another, more pressing, issue?”
    "You...you've killed he third hag already?" he looks confused, as if he's not sure if he heard you right.  He looks the party up and down and continues.  "You don't look like hunters, what brings you here?"

    Before you can answer he hold his hand up.  "Wait...I have to be honest with you.  I need a drink, and if you've been travelling I assume you do as well.  Please, come with me."

    The Commander leads you through the camp to a larger size building at the very back of the compound.  As you make your way through the camp, you notice that it's practically empty.  You'd normally expect to see 40 or 50 people here, but other than a handful of uniformed guards scattered about you barely see anyone else - even though there are tents set up to accommodate as many as 70 people.

    Once inside the back building, the Commander seats you around a large desk, puts some shot glasses in a row in front of you and pours out a series of drinks.  "Some of the good stuff," he says. "This last day has been the roughest one of a bad week." 

    He takes a glass and pushes one forward to each of you. "So, tell me. What brings you to Nordcamp?  I can tell that you're not hunters.  So who are you?"
  • Aurelia

    “We’re here on unrelated business, looking for a giant of a man by the name of Calvin and his companion, a woman named Kindra with a peculiar birthmark. We ran into your third hag on the road and my muscular friend here relieved her of her upper half. Perhaps our troubles may be more related though?”

    FlukesDoctor_Nick
  • You see his face turn to anger upon hearing the name Calvin.  He clenches his fist so tightly around his glass you wonder if it might break.

    "Calvin," he says with disdain in his voice. "He's the one behind all of this.  It's all his fault.  I've run this camp for 40 years without hardly a problem, then two weeks ago Calvin shows up with Kindra and within a manner of days the whole camp fell into chaos."

    He grabs himself another drink.  "As for Kindra,  I haven't seen her in well over a week.  Some other fellow who said that he worked for Dio came up here looking for her.  I assumed that she headed back to Woodside with him.  I keep a close eye on what the hunters do in order to keep the elves happy, but the merchants and entertainment sort of come and go as they please."

    The Commander raises his glass and looks at @Flukes "If you took down that hag, you're better than some of my best men.  One of her sisters came into the camp late last night.  She announced herself by shooting lightning from her fingers, instantly taking out a group of guards who were sat around a fire.  The poor buggers never even knew she was there.  Maybe that was for the best.  We scrambled a defense and I lost a few others in the battle. They were good men, each and every one of them.  Salut."  He takes his shot, brings his glass down and fills it again.

    "After the hag attack, anyone who hadn't already abandoned the camp promptly left.  Most of the more experienced hunters went back to Woodside or where ever they came from.  The newcomers...the damn newcomers...joined the others with whatever it is Calvin is doing out in the woods."

  • Stirling
    Imbibes and listens.
  • Justus

    maybe it’s the alcohol but I only count 2 dead hags. If you killed one and we killed one....

    justus looks at his hands with 1 finger each held up...
  • Stirling
    "I believe they showed us two heads, Justus, old boy. Have a drink!"
    CretanBull
  • justus
    ah ha. cheers to the 3 dead hags!
    Flukes
  • FlukesFlukes Calgary, Canada
    Ragnuk
    Well Commander, it was a near thing - our early morning guest was also free with the lightning - and I certainly didn't do for her on my own. I am honored to have dealt the final blow though but a miss may have been my last earthly action.

    I'm curious what this pair got up to that was so disruptive to your camp. 
    CretanBull
  • CretanBullCretanBull Toronto
    edited January 21
    Flukes said:
    Ragnuk
    Well Commander, it was a near thing - our early morning guest was also free with the lightning - and I certainly didn't do for her on my own. I am honored to have dealt the final blow though but a miss may have been my last earthly action.

    I'm curious what this pair got up to that was so disruptive to your camp. 
    @Alkaid13 @Hatorian @Flukes @CapeGabe @Doctor_Nick ; - sorry for the mega long info dump, but I wanted to get as much out as possible while the boards were letting me post.  

    -----------------------------------------------------------------------------------------------------

     "I don't even know where to begin in order for it to all make sense.  I'll start from the top, I guess."

    You can see that he's still tense, he goes to pour another shot only to realize that the first bottle that he opened in now gone.  He reaches into a drawer in his desk and pulls out a fresh bottle.  He pours himself yet another shot and then puts the bottle on the table and pushes it towards the party.  "Please, help yourselves."

    Satiated by the booze, he continues.  "It's important to understand that the Northwoods is more than just a forest.  It also serves as a portal to the Feywild, and the Emerald Dawn elves are the guardians of that portal. By maintaining balance in the woods, they control and hold back denizens of the Feywild who want to slip into our world.  That is what makes our pact with them so vital.  Any disruptions in the balance can have unimaginable consequences.  In light of that, it's amazing that the elves allow us into their woods at all, but it's been explained to us that our hunting and logging play a role in maintaining the balance."

    He pauses to make sure that you're following and understanding him.

    "Now, this season the crop yields have been unexpectedly poor.  That's driven an extremely high number of farmers and the like to our camp looking for work and food.  We normally have 40 to 50 experienced hunters here, people who know and follow the rules.  They respect the pact.  With all of the newcomers, our numbers swelled to over 100. We did our best to accommodate them, but we just didn't have enough space for all of them.  We had to start turning some of them away.  The newcomers started setting up their own camps in the woods.  They don't know what they're doing, don't know the migration patterns of the animals, don't know how to identify the older animals, don't understand the importance of letting the younger ones live and most critically don't know which areas the elves have given us their blessing to cultivate from.  They don't even care."

    "Thier carelessness has ruined the hunting season for our experienced hunters.  The haphazard ways of the newcomers have chased the game away from the approved of hunting areas and the experienced hunters dare not betray the pact and push into new areas as the newcomers have done.  This caused a lot of tension between the new and the old, and eventually the old moved on - traveled further away to hunt in different forests before the season ends.  Unfortunately, the experienced hunters out in the woods were doing their best to guide and mitigate some of the damage being done by the newcomers.  With the experienced hunters gone, the woods have become a bit of a free for all.  And we've begun to see the repercussions of that.  The hags were just the beginning.  If the balance isn't restored, we'll see more and far worse creatures from the Feywild breakthrough into our world."

    "And now, Calvin.  Kindra came here looking to make some money as she usually does a few times a year.  This time she was escorted by the bulking Calvin.  Within a few days of being here, Calvin realized that there were more people - and more opportunities for Kindra to make money - out in the woods at the newcomers camp.  The two of them went off, just as many others had."

    "Whatever was happening in the woods, Calvin wasn't satisfied.  As newcomers made their way towards Nordcamp, he'd begun intercepting them on the road and re-directing them to the newcomers camp out in the woods.  A few times a couple of newcomers from their camp came back to Nordcamp seeking shelter.  They told us of the awful conditions in the woods and we took mercy on them.  It turned out to be a ruse.  Calvin had sent them here to recruit and persuade anyone they could to join the others in the woods.  Many of our merchants left, the pelt appraiser left, even a few of our guards were lured away by the promise of more gold to be made at the new camp.  I sent one of my best men, Lieutenant Forsworthy, out to the new camp gather some information.  The next day, a messenger lad delivered a letter of resignation from Forsworthy.  The letter informed me that he'd decided to take up residence in the new camp and was now under the employ of Calvin."

    "I've sent word to Woodside, requesting help from the Flacon Guards but I haven't heard back from them yet.  When I saw you approach, I was hoping that they'd sent you to help.  My men and I along with a small group of hunters decide to sit tight until we got word back from Woodside.  Then last night that terrible creature came and wreaked havoc.  Aside from the most loyal of my men, anyone who hadn't already abandoned the camp left after the hag attack.  At this point, I don't blame them for leaving."
    Flukes
  • Alkaid13Alkaid13 Georgia
    edited January 23
    Aurelia

    Lightly sips her drink

    ”It appears we may have something of an accord then. Our...acquaintance would like to see Kindra returned to Woodside, he employed another sellsword to find her when she did not return and it seems Calvin had a disagreement with him. Perhaps both our problems can be solved if he were removed.”
    Flukes
  • Stirling
    "Grim tidings. These two operatives have either turned to their own enrichment or the shapeshifter is a prisoner of the man.  How many people here would be able to help us?  How many would you guess are at the other camp?"

    Stirling quaffs his thirst.  
  • Update coming in about an hour or so!
    CapeGabe
  • Stirling
    "Say, do you have any victuals?  I missed elevenses and threeseseses."
    Flukes
  • Alkaid13 said:
    Aurelia

    Lightly sips her drink

    ”It appears we may have something of an accord then. Our...acquaintance would like to see Kindra returned to Woodside, he employed another sellsword to find her when she did not return and it seems Calvin had a disagreement with him. Perhaps both our problems can be solved if he were removed.”
    "If your business involves bringing Calvin to justice, I'd be more than willing to use the camp coffers to make it even more worth your while.  Excuse me for a moment."

    The Commander gets up from his desk and makes his way to a door in the back of the room. He disappears into a room beyond and comes back carrying a small chest.

    "As much as the newcomers are responsible for many of the problems, they're desperate farmers trying to feed their families.  If Calvin were to be brought to justice, whatever influence he's having over them should wain and I believe the newcomers can be guided in the proper ways of the camp.  With this in mind, I'd request that no harm come to the newcomers if it can be avoided.  As for Calvin, I'd prefer if he be subdued and brought back to the camp.  When the Falcon Guards get here they can place him under arrest.  However, if he puts up a violent struggle...do what you must."

    He opens the chest and turns it towards you showing a heap of gold coins.

    "As of this moment, there's a 200 gold piece bounty on Calvin's head.  Alive preferred, but dead if it must be.  If Kinda happens to be involved with this, she must be brought in alive.  Dio is a powerful man, regardless of what Kinda might have done Dio will stop at nothing to ruin anyone who harms her.  Bring her in - alive and well at all costs - and we'll allow the Falcon Guards to determine her fate.  If she's guilty, I'd rather Dio's wrath be directed at them and not us."

    The Commander reaches into his desk and pulls out a piece of parchment.  He spends the next few moments writing something before folding it and sealing it with the camp's seal.

    "Carry this letter with you, it will give you some leeway with the elves.  They're on edge now and won't take well to outsiders pushing deeper into the woods but this will buy passage through their lands...with limits.  If you find yourselves in trouble with them, ask to speak to Exleyth and give him this letter."

    He slides the letter across the table towards you and then reaches into his desk one last time.

    "And finally, Calvin - should he rest - is a powerful man.  If you have to bring him down, this will help."  He hands you a potion.  It has a neatly printed label on it that reads "Hill Giant Strength".

    "Unless you have any questions, I suggest that you leave at once.  The sooner this is resolved the better."


  • Aurelia

    “We’ll need a general location of this camp and an idea of what sort of things we might encounter in the forest, otherwise consider it done.”
  • FlukesFlukes Calgary, Canada
    Ragnuk

    I lean in expectantly.

  • Stirling
    Looks on tiredly.
    "I don't suppose the chances for food up there  will be any better than round here...."
  • CretanBullCretanBull Toronto
    edited January 30
    Alkaid13 said:
    Aurelia

    “We’ll need a general location of this camp and an idea of what sort of things we might encounter in the forest, otherwise consider it done.”
    Stirling
    Looks on tiredly.
    "I don't suppose the chances for food up there  will be any better than round here...."
    @Alkaid13 ;

    "The new camp won't be hard to find.  The newcomers really don't know what they're doing, they've just trampled their way through the woods.  Leave Nordcamp to the North-West for about an hour or, then head due West for another 5 or 6 hours.  Your horses should be fine, as I've said the newcomers have hacked and trampled a path.  As far as what to expect, I don't know.  Under normal circumstances, I'd say deer, boar, wolves and perhaps a bear.  But as we've seen with the Hags, when the balance is disturbed we really don't know what might be out there - and that's exactly why the balance must be restored." 

    @Doctor_Nick

    "Heh, this is a hunting camp...we've got more choice meats than you could imagine.  Have your fill before you leave, and feel free to talk to Jessold.  He dries and cures meats, he can give you provisions for your travels...if you're not confident in your hunting skills."  You sense a certain level of snark in his last words as he delivers them with a wry smile.
    Alkaid13
  • I just realized that while I uploaded the Nordcamp map about a week ago, I didn't have it set to player-view until now.  Even though you're leaving, you should have a look at the camp so that you have a visual of it.
    FlukesAlkaid13
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