Comments

  • Hopefully xbox does the same thing. Thank god for suspend and quick resume but I regularly get over minute loading times even on fully installed games (can you even play off the disc anymore?). The worst was Metro Exodus - every load screen was like 3 minutes. Devs have completely forgotten how to optimize games. 
  • HunkuleseHunkulese Québec, Canada
    edited October 2020
    asmallcat said:
    Hopefully xbox does the same thing. Thank god for suspend and quick resume but I regularly get over minute loading times even on fully installed games (can you even play off the disc anymore?). The worst was Metro Exodus - every load screen was like 3 minutes. Devs have completely forgotten how to optimize games. 
    It's not really devs forgetting how to optimize games. It's a physics problem. They're working with hard drives that are constrained by the laws of physics. The read and write process is always going to be relatively slow and both the PS4 and Xbox One use slow hard drives. The amount of data that needs to be loaded has also increased considerably.

    It mostly comes down to the choice of how long do you want the loading screens versus how often do you want to slowly squeeze through a crack.
    asmallcat
  • FreddyFreddy Denton, Texas
    What a hell of a thing to read as I am 20 loads into trying to cheat the prize car on the GTA: Online casino wheel.
  • A_Ron_HubbardA_Ron_Hubbard Cincinnati, OH
    How the hell did they manage to reduce TLOU2 load times from like 90 seconds to 15 seconds? That's crazy. It feels like they unlocked a secret SSD drive mode.
    CoryFreddy
  • MurderbearMurderbear Cold Spring, Ky
    I believe it's for the Remastered first game.
  • MurderbearMurderbear Cold Spring, Ky
    Even still, hell of a feat!
  • HunkuleseHunkulese Québec, Canada
    How the hell did they manage to reduce TLOU2 load times from like 90 seconds to 15 seconds? That's crazy. It feels like they unlocked a secret SSD drive mode.
    It was for the Remastered version. I think a lot of it has to do with fact that The Last of Us was a PS3 game so design decisions were made to account for the fact that the game wasn't required to be installed and had to be able to run transferring data off of the disc.

    The Remastered edition seemed like they put in the minimum amount of work required to port it to PS4 and they just now put in the work to reduce the load times. Sony was probably using it to figure out the best way to reduce loading times going forward.
  • Hunkulese said:
    How the hell did they manage to reduce TLOU2 load times from like 90 seconds to 15 seconds? That's crazy. It feels like they unlocked a secret SSD drive mode.
    It was for the Remastered version. I think a lot of it has to do with fact that The Last of Us was a PS3 game so design decisions were made to account for the fact that the game wasn't required to be installed and had to be able to run transferring data off of the disc.

    The Remastered edition seemed like they put in the minimum amount of work required to port it to PS4 and they just now put in the work to reduce the load times. Sony was probably using it to figure out the best way to reduce loading times going forward.

    I mean, I don't think they put in the bare minimum amount of effort, that remake was really well received. Probably the biggest hook of this new generation is load times and they've put a ton of work into speeding them up. Who knows what they learned about how those could be applied to backwards compatible games and what could also be applied to PS4 versions. It could also be something totally unrelated. Naughty Dog in particular is known for their tech advancements with the first party hardware and there are so many moving parts with this stuff and so many stories we have no idea about, it's generally pretty unfair to chalk things up to a lack of effort.
    Murderbear
  • HunkuleseHunkulese Québec, Canada
    Hunkulese said:
    How the hell did they manage to reduce TLOU2 load times from like 90 seconds to 15 seconds? That's crazy. It feels like they unlocked a secret SSD drive mode.
    It was for the Remastered version. I think a lot of it has to do with fact that The Last of Us was a PS3 game so design decisions were made to account for the fact that the game wasn't required to be installed and had to be able to run transferring data off of the disc.

    The Remastered edition seemed like they put in the minimum amount of work required to port it to PS4 and they just now put in the work to reduce the load times. Sony was probably using it to figure out the best way to reduce loading times going forward.

    I mean, I don't think they put in the bare minimum amount of effort, that remake was really well received. Probably the biggest hook of this new generation is load times and they've put a ton of work into speeding them up. Who knows what they learned about how those could be applied to backwards compatible games and what could also be applied to PS4 versions. It could also be something totally unrelated. Naughty Dog in particular is known for their tech advancements with the first party hardware and there are so many moving parts with this stuff and so many stories we have no idea about, it's generally pretty unfair to chalk things up to a lack of effort.
    I'm not saying it to be negative in any way, but it really was the minimum amount of effort they could have put in to port it. I mean that in the sense that anything less than making it run at a solid 60 at 1080p would've been a joke and a disaster. Of course, that takes real man-hours to accomplish, but they didn't add anything else except some noises come through the controller speaker. It wasn't a remake, and it was well-received because it was still a great game, and they didn't need to do anything to make it better.
Sign In or Register to comment.